Effect
[Start of Your Main Phase] If you have an [ADVENTURE] trait Digimon, gain 1 memory.
[Your Turn] When your [ADVENTURE] trait Digimon or Tamers are played, by suspending this Tamer, <Draw 1> and trash 1 card in your hand.
[All Turns] All of your level 5 or higher [ADVENTURE] trait Digimon gain <Rush> and <Blocker>.